"So, in the face of overwhelming odds, I'm left with only one option: I’m going to have to science the shit out of this."
Andy Weir, The Martian
Moving Beyond Place
There are a lot of parts to consider and incorporate into the construction of a virtual immersive environment. My first project was built in 1989 using laserdiscs, CD-ROM, and very early personal computers. It was a multi-year project, without including the travel time to field stations in the US and Venezuela, and was primitive by today's standards. In the 1990s and without broadband Internet, I duplicated 300 copies of the project to share with a limited number of schools and universities with compatible Interactive multi-media equipment. Decades later, advances in computer science and engineering have put modern versions of equivalent development tools and end-user delivery within reach of anyone with a smartphone.
That history is mind-boggling and a theme that I explore in my Writings Chapter of this website.
The Projects Chapter is divided into themes with related technologies and methods. The first theme is Reality Capture. I borrowed the term from the current software tools used by studios that design the synthetic worlds used in many video games and theatrical movies.
Later themes will include: 1) Geographic Information Systems, 2) Webcams and Embedded Sensing Systems, 3) Website Design, 4) Drones, LIDAR and Photographic Tools, and 5) Robotics